May 28, 2016

Heretical Campaign 1 - The Ogre of Northpoint

Again we play the Heretical DnD, and again it works.

This was the beginning of a real campaign, though, not just a playtest. So we did get to take the rules for a spin, but there was a lot of free-wheeling "make stuff up" as well.

Dramatis Personae

Sunshine ( +Peter V. Dell'Orto ) - 1st level human monk (hatchets and martial arts)
Adaemis the Servitor - 1st level cleric to the god of light (mace, shield, and chain mail)
Jack Redwald - 1st level alternate Ranger (longbow, rapier, and leather armor)
Yuri the Soulscarred - 1st level warlock, pact to an archfey
Graves Battleborne - 1st level fighter, chain, warhammer, light crossbow, and glaive
Tom Rakewell - 1st level rogue, leather, rapier, dagger(s), and shortbow

Game Summary

We started out in one of the northernmost cities in the kingdom (call it Duluth) that the adventures launch from, with six mostly down-on-their-luck adventurers deciding that the seediest of the three inns I provided them with descriptions of (thanks, donjon!) was their kind of place.

May 26, 2016

That was too easy (stories are conflict)

Last Aeon game, +Christopher R. Rice asked me, as The Commander, to show up ready with a plan. And to share that plan with him in advance, so as GM he could plan for the plan.

I did that, and detailed what that would look like in my prior post. The long and the short of it was that we needed to separate a wife-abuser's spouse from him. He is highly trained, highly vindictive, and in S2E6 we'd built up, through the method of crashing a party he was at, a notion of his psychological profile. We knew we needed to get her into Witness Protection, and that she'd need to disappear without his ever knowing it until it was too late. But with his resources, we'd need to be very, very clever. My job was to provide the clever.

To explain . . . no, that would take too long. To sum up:

I planned on us doing a bunch of prep work before, and the key bits of the plan were to give the bad guy a reason to first see his spouse, then send her away. Then provide enough distraction to make him not think about someone who he loves to treat as forgettable. Simultaneously, we needed to try and separate him from his resource base somehow, and blackmail seemed the best concept. Not a great concept, but the best I could think of at the time. From there, the wheels of justice could turn, and he could be brought up on domestic assault charges, which is what Eamon had promised his friend (and been bound to magically by the Pusher, who at best is Chaotic Neutral, if you hold with such things).

So, that was the plan.

GURPS Day Summary May 20 - May 26, 2016

Thursday is GURPSDay, while it's been a light week for me (which is a shame, because the last Aeon game gave me a lot to think and talk about), others have been on the case, with 42 articles on the rolls thus far, as of 8:30pm CST.

May is GURPSDay recruiting month, I'm still hoping to attract more new blogs to the rolls. We've gotten a few new ones, such as Gentleman Gamer as of early this morning, but I know there are more out there. If you blog about GURPS with any regularity, adding your blog to the script is easy, free, and can only help your traffic.

Not really a GURPS blog, but if you missed +Rev. Pee Kitty 's live chat about After the End and other GURPS stuff, you can still check it out as a recording. It's about an hour, and he and Hunter had a good time answering questions. The discussion even led to a short post about the core AtE skills you shouldn't do without, so bonus content.

As always, if you're interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.



May 23, 2016

Aeon Campaign S2E7 - The Best Laid Plans . . .

Dramatis Personae
  • The Commander (Doug) - telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive.
  • Arc Light (Christian) - battlsuited gadgeteer with electrical powers
  • The Rat Queen (Emily) - brick with super-perception; made of actual rats
  • Eamon Finnegan (Kyle) - smooth talking gravity-master; Ultimate Fighting Lawyer, to borrow a phrase.
  • Zephyr (Merlin) - Real name Murui; Shaolin Kung Fu expert and super-speedster.
What was intended

Christopher has warned us in the past that our lack of planning was going to cost us badly if we kept up our aggressive inattention to consequences. This can be seen on both a meta and an in-game level, as the required "montage" sequence that allows some of our special abilities to charge up or be activated is not present, and also we tend to just Leeroy Johnson our way though things, and when we're tap-dancing around dudes with access to a 500-person army of metahumans trained like SFOD-D and 5,000 more normals, also trained that way . . . well, you can see how things could get ugly.


So this time, I came up with a plan ahead of time, and emailed it to the GM, who on my request had given me a map. At first glance, it wasn't that helpful. Is all it really was was a picture of the Bank of America Tower.

But then I stared some more. This is what I came up with, and of course the first thing I thought of was that some way, somehow, the plan needed to involve zip-lining from one building to another for a truly dynamic entry.

Because awesome. 

But that being predetermined as a condition, here's the plan:

May 19, 2016

GURPS Day Summary May 13 - May 19, 2016

Thursday is GURPSDay, and we're back into the swing of things

We have a few new blogs on the rolls, and since May is GURPSDay recruiting month, I'm hoping to more than double the number of blogs we pull from over the next 6 weeks (faster would be better!). I've already received two new blogs, though only one is reflected below because I need a few more details from the second blog's author. But . . . if you blog about GURPS with any regularity, adding your blog to the script is easy, free, and can only help your traffic.

As always, if you're interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.



May 18, 2016

Seeking Cartographer for Heretical D&D Project

I think I'll be looking for a fantasy cartographer or cartographers to help me make the world, continent, nation, and perhaps a few cities.

I'm in the sketching-out phase right now, so there's tremendous room for influencing the style and even the contents of the world.

 I think that a decent sketch-map, with a more polished version to appear in the actual book, would very much help me and my playtesting team (and everyone that works on the project is invited to join that team as well to contribute to whatever extent they wish) visualize the history and present of the sandbox that we'll be gaming in.

While publication is some nebulous time in the future, the initial work on the map(s) would start immediately.

Interested parties should comment on the blog with links to prior work, and we can exchange private notes over Google+, leading to email so we can discuss compensation expectations. Or just email me at gamingballisticllc at gmail dot com.

Edit: I've also posted a request over at the Cartographer's Guild. That's another communications avenue.


May 17, 2016

Aeon Campaign S2E6 - Breaking up is hard to do

Dramatis Personae
  • The Commander (Doug) - telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive.
  • Arc Light (Christian) - battlsuited gadgeteer with electrical powers
  • The Rat Queen (Emily) - brick with super-perception; made of actual rats
  • Eamon Finnegan (Kyle) - smooth talking gravity-master; Ultimate Fighting Lawyer, to borrow a phrase.
  • Zephyr (Merlin) - Real name Murui; Shaolin Kung Fu expert and super-speedster.
Party Time

The party we wind up at is not in the city proper, but on the outskirts. A metric ton of security (well, more than a metric ton, cause at 220lbs per guard, that's only 10 guys . . . ).

The Rat Queen is vibrating she's so nervous - she's not exactly a socialite. Eamon is trying to find and sidle up to the politician's wife and see what signs of abuse she might display, and he's brought The Rat Queen as his plus-one.

Zephyr makes jokes about being an albino chinese guy, so he joins the wait staff. 

The John C Campbell education for the poor is collecting donations. Gold bricks can be dropped by the door (it's that kind of crowd).

Eamon is actually invited to the party; Blue Sky (the PMC the slimy politician used to run) doesn't like Arc Light's company, so even though it's his sort of circle - at least when he's not in his battlesuit - he's not invited directly.

He decides to show up with one of those lottery-sized checks . . . for $10 million. Guess he's got that kind of money. The Commander goes in dress blues, and if he needs to make a donation, he's got the funds. He also brings Yukio, in disguise. The dog has wicked stealth skills - like Clark Kent good.

May 16, 2016

Reloading Press: .380 ACP (9x17mm)

The Reloading Press is an at-least-weekly feature here on Gaming Ballistic for 2016. Each week it looks at some interesting real-world cartridges and presents them with hopefully-useful information in GURPS Format.

.380 ACP (9x17mm)

The .380 ACP was another design by legend John Browning, and this one was to create a pistol that could use the blowback action, which allowed the barrel to be fixed in the frame and thus more accurate. More powerful rounds required the tilt-barrel action.

The chambering first appeared in the Colt Model 1908, and has been a fairly popular self-defense pistol ever since. More modern thoughts about the smallest caliber for self-defense being 9x19mm were definitely not in force back then, and several militaries adopted the .380ACP for handguns (as well as the even-smaller .32 caliber) prior to WW2.

After that, it was pretty much the .45ACP or the 9x19mm Luger.

There's no deying it, though - firearms made with this cartridge can be ridiculously tiny, and it's far easier and more effective to defend yourself with the tiny pistol in a coat or pants pocket than with the larger, more effective one you had to leave behind in your home or vehicle because it was too large to comfortably carry.

The .380 ACP, like the even-smaller .22LR, can injure and kill folks, and has been used to do exactly that for over 100 years.

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